I don't give a damn if you're an uber 9000 pvm lord and also have the timings down pat, I really don't even want to test since it merely appears frustrating as fuck to me. I'm not against sophistication, but I'm just not gonna do it with
old school rs gold all the lag inherit to runescape game. I've always said, if runescape game was as smooth as a MOBA like LoL or Dota, I'd play so much of it, it'd probably destroy my life. Maybe it's for the best.
I think. Yeah, the nail on the head is they've taken an obsolete, clunky, limited system (long tick based) and attempted to attach a new, more complex, intriguing battle system onto it. And so, right? As time goes on people get bored and want to have more detail, need more intricacy, need more challenge because that's what happens when people get better, which always happens over time. So the intention is got by me.
But the problem is they tried all to attach it into a match that can't manage it, and was not designed for this. So they end up being limited to what they could add. The issue with this ribbon is there is a lot of discuss the problem and not so much. Yeah there's"remove/decrease the tick and tile system!" Then what? The quantity of development focus cellphone has taken up within the previous year has contributed to a fairly big disappointments on the upgrade side of things and thankfully we're coming out of that we're beginning to see more things such as Arachronia and Bank Rework.
Should you ask them to reduce the tick and tile system, rework all existing battle, each the things like the assortment of squares npcs can walk, each one of the logics of in which a character can and can not walk AND ask them to get it all right before release so no game breaking bugs are released, we are probably talking a lengthy time before we see important, game refreshing updates again. And in this time you're probably going to find a good deal of people leaving who feel that the runescape game is dying, a lot of people leaving who only see upgrades pertaining to MTX (because that is another development group ) and become frustrated.
The issue isn't the system, the issue is that the direction the runescape game took in 2012. It tried to become something it couldn't be, and consequently the majority of people left playing are the men and women who enjoy this clunky combat system and have become good/accustomed to it. Anyone who genuinely enjoys skilling over pvm has more than probably left to
fastest way to make money osrs mobile play OSRS, a game with precisely the same skilling"mechanics" however a 3x larger runescape player foundation and so a much better experience.