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The majority of the time causal Dofus players

  • December 18, 2019
    The majority of the time causal Dofus players pay to play, while hardcore gamers play to pay.I locate it totally untrue from Ankama to open up things for your caual Dofus participant, they're throwing out Dofus Kamas ilyzaelle new zones on a 3 month basis, there is plenty of space for new hard content.Also, simplifying end game content for your bulk should not really have an effect on hardcore players, there are actually few new Dofus gamers to the Dofus sport, and those who play because a very long time already got all of the probable achievements they can get, so what's the purpose in defending their own position? Rare stuff that sells cheaper so they cannot subscribe with ogrines? Is this exactly what Ankama would like to defend?I ABSOLUTELY DISAGREE with the nerfs to treasure hunts.

    All these nerfs will promote afk playing behavior in which Dofus players will lose all interest in treasure hunts. Virtually no roses are usually meant by one or two chests per hunt, but that isn't my complaint. Until that change Dofus players were invited to venture into aggro zones so that they can gain bonus loot. Then I believe that is pretty dumb if you take that away AND STILL MAKE MOBS AGGRO IN OLD AGGRO ZONES. I understand the aggro system, but it was mentioned that dinosaurs aggro that relied as x4 multiplier zones for treasure hunts. The machine differs, but it's more ANNOYING for treasure hunters since before this change you are able to go on a map, STAY IN PLACE and SCAN THE MAP FOR THE CLUE.

    This will make an effect unless you maintain the bonus. Treasure hunts earlier this change are still a good way to lvl up , without the need to create a group, BUT in a group or perhaps SOLO you can lvl up faster with the ideal equipment, by simply fighting mobs. Treasure hunts across the other hand take occasionally depending on how far backpedaling you have to do due to a hint mark that is wrong. With this change they will take more in zones which are aggro, but also in zones which WERE NOT aggro in the first place - to get new Dofus players/lower levels.

    This shift is pretty bad for treasure hunters although I really don't believe my words are gon na create an effect on your choice Devs. I would not mind the hassle using all the new system if we could get the very same rewards. And it will be a hassle because you have ta constantly keep moving to prevent aggro... With nerfed rewards Dofus players will bypass searches in Asparah Gorge and other high lvl aggro areas just not to waste time if they get aggroed by a lag spike, or worse IF THEY DIE on a server such as Cheap Dofus Kamas Shadow which has perma-death. And I know from experience that one missclick can make you lose month's worth of progress, acquired by grinding nearly like if it turned out to be a complete time job.