But saying that? Look at OSRS. They get and they turned down
cheap RuneScape Mobile gold a brand new ability. The minority of no-voters had fictitious reasons for saying no to this ability, but the majority just didn't wish to lose progress on maximum'ing or just didn't want the experience of losing bank by spending money on a new expensive skill. I think that sort of mentality is quite prominent within our community as well, a mentality of never being interested in Runescape's game design, only needing the treadmil experience.
Runescape's a treadmil game, in a way. People today wish to create progress and keep it, and before Runescape's devs decided that Runescape needed to be harder, that's exactly what it was always adored for (outside of the huge PVP scene that the runescape game formerly had -- but that's dead here and it's never coming back so let's not even talk about that). That's why content such as Ports and AFK skilling is so popular -- it's why the bottom camp has been voted the most liked aspect of Anachronia despite how creative and ambitious the remaining portion of the island's articles was. Top-end PVM is a treamil going with stones and glass attachd to the conveyor belt at maximum speed.
The devs really have to comprehend that and also need to try do some self-searching to find creative satisfaction in working like the OSRS devs do. Most the community truly don't care about game design or"the experience" when it comes to runescape game, they simply want to have the ability to get their consideration to be as striking as possible without considerable work. The Completionist capes feels homogenized and greatly devalued now, but the majority of individuals are still pleased with the upgrade just because it means that they can have the capes for your cape's sake. Most people favored when you can heal-'cade at Yakamaru because they did not want to have the boss struggle's supposed difficulty, they only wanted to advance through the content and get their Achto.
Most of the community used to feel outraged when a new quest boss was challenging because it meant they needed to feel stressed while getting their quest cape back. Can I neccesarily agreeing with or legitamizing some one of
can you buy money on old school runescape these complaints? No, I found myself split in that respect from the community. I get into closing quest bosses being tough and I hate how they have cheapened the Completionist cape. However, I'm in the minority, and it's apparent to me that the devs develop around people like me. Sorry for the tyrant-sized post, I recently beat the runescape game this past year by completing all my goals and getting all accomplishments (!!!) And also have soft-quit since then. I had all these frustrations brewing through those years spent conquering the runescape game on every level.